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Tanya Donska
Tanya Donska

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The Discovery Problem Every Designer Knows (But Rarely Talks About)

We spend months crafting the perfect user flow. We obsess over micro-interactions, debate button colors, and run A/B tests on copy variations. But then users completely miss the feature we spent all that time perfecting.

It's the kind of problem that keeps you awake at night, wondering if you're actually solving the right problems.

I've been designing digital products for over a decade, and I've seen this pattern repeat itself across teams, industries, and company stages. We design beautiful, functional experiences that users simply never encounter. Not because they're bad, but because they're invisible.

This isn't about information architecture or navigation design—though those matter. It's about something deeper: the gap between what we design and what people actually discover.

The Uncomfortable Truth About User Behavior

Here's what we know but don't always want to admit: users don't explore interfaces the way we think they do.

As designers, we know every corner of the products we work on. We understand the logic behind our navigation structures. We can find any feature in three clicks because we designed those clicks.

But users approach our interfaces with completely different mental models. They're task-focused, often distracted, and operating under cognitive load we rarely account for. They don't browse—they scan for the specific thing that will solve their immediate problem.

This creates a fundamental mismatch. We design comprehensive solutions, but users consume interfaces incrementally, discovering features only when they have an immediate need.

The result? Even well-designed features become what I call "dark matter"—they exist in the interface, but users move through the product as if they're not there.

Why Good Design Still Fails Discovery

I've seen this play out in predictable patterns:

We prioritize visual hierarchy over functional visibility. A feature might be perfectly placed according to design principles but completely invisible in the user's workflow context. Clean layouts can sometimes hide more than they reveal.

We assume progressive disclosure works universally. We tuck advanced features behind secondary menus to keep interfaces uncluttered, but this often means that valuable capabilities never see daylight. The cleanest interface isn't always the most discoverable one.

We design for the ideal user journey. Our prototypes follow logical, sequential paths, but real users rarely move through products linearly. They jump around, skip steps, and often arrive at features from unexpected directions.

We confuse feature completeness with feature accessibility. Having built something comprehensive doesn't mean it's comprehensible to someone encountering it for the first time.

The Design Patterns That Actually Work

After years of watching user sessions and analyzing product analytics, I've noticed that successful feature discovery rarely happens by accident. It requires intentional design decisions that prioritize discoverability alongside functionality.

Contextual revelation over comprehensive menus. Instead of organizing everything into perfect taxonomies, surface features when and where users are most likely to need them. The best time to introduce an advanced filter isn't in the main navigation—it's when someone is clearly struggling with too many results.

Progressive familiarity, not just progressive disclosure. Rather than hiding complexity behind layers, gradually introduce users to more sophisticated capabilities as they demonstrate readiness. This means designing entry points that feel natural at different stages of user maturity.

Embedded education over separate onboarding. The most effective feature introductions happen within the workflow, not in isolation. Empty states, confirmation messages, and intermediate steps are opportunities to reveal new possibilities without breaking the user's mental flow.

Outcome-focused affordances over feature-focused ones. Design interface elements that communicate what users can accomplish, not just what actions they can take. This is the difference between a button labeled "Advanced Search" and one labeled "Find Exactly What You Need."

Measuring Discovery in Design

As designers, we often focus on usability metrics—task completion rates, error rates, time on task. But discovery requires different measurements:

Feature encounter rates: How often do users come across specific capabilities during normal usage? This is different from usage rates—it measures awareness opportunity.

Discovery-to-adoption conversion: When users do encounter a feature, what percentage try it? This indicates whether your design successfully communicates value and functionality.

Contextual success rates: Are users finding features when they need them most, or only during random exploration? Context-appropriate discovery is far more valuable than accidental discovery.

Progressive engagement patterns: Do users graduate from basic to advanced features over time, or do they remain stuck in a narrow subset of capabilities? This reveals whether your information architecture supports growth.

The Founder's Dilemma

For design-minded founders, this problem is particularly acute. You're intimately familiar with every design decision, every feature interaction, every pixel placement. You know the product so well that testing it yourself becomes almost meaningless.

But your users don't have that context. They encounter your interface with fresh eyes, different expectations, and immediate goals that might not align with your carefully planned user journeys.

This creates a blind spot that's difficult to recognize and even harder to address. You might interpret low feature adoption as a product-market fit issue when it's actually a design discovery issue. Users might love the features they find but never encounter the ones that would make them truly successful.

Designing for Discovery, Not Just Usage

The solution isn't to make everything more prominent—that way leads to cluttered, overwhelming interfaces. Instead, it's about designing discovery moments as intentionally as we design primary workflows.

This means treating feature revelation as a design problem worthy of the same attention we give to visual design and user experience. It means prototyping not just how features work, but how users encounter them. It means measuring not just whether users can complete tasks, but whether they discover the capabilities that make those tasks worthwhile.

Good discovery design is invisible when it works. Users don't notice the careful choreography that led them to find exactly what they needed at exactly the right moment. They just feel like the product "gets" them.

But when discovery design fails, even the most beautiful, functional features become irrelevant. They might as well not exist.

The Real Design Challenge

The most interesting design problems aren't about making things easier to use—they're about making valuable things easier to find. Not just findable in the sense of information architecture, but discoverable in the sense of user journey.

This requires thinking beyond individual screens and flows to consider the entire ecosystem of user behavior over time. How do users evolve their relationship with your product? What triggers their curiosity about new capabilities? When are they most receptive to learning something new?

These are design problems, but they're not the kind we typically discuss in design communities. They sit at the intersection of user experience, product strategy, and human psychology.

Yet they might be the most important problems we solve. Because the difference between a feature that gets used and one that gets ignored often comes down to design decisions we make long before the user ever encounters that feature.

The best products don't just work well—they reveal their value gracefully, over time, in ways that feel natural and inevitable.

That's not an accident. It's design.


DNSK WORK helps design teams solve discovery problems in digital products. Because well-designed features deserve to be found.

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