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Osman Gunes Cizmeci
Osman Gunes Cizmeci

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Generative UI Tools Are Changing My Workflow — and My Expectations

When generative AI first showed up in my design tools, I treated it like a novelty. Type a few prompts, get a layout. It felt interesting, but not practical. Then, gradually, the tools started to improve — faster rendering, better component logic, even context-aware color systems.

Now I find myself using them almost every day, not as replacements for my work but as accelerators. And I’m starting to see both the promise and the limits of this new generation of “Generative UI” tools.

Where They Shine

The obvious strength is speed. Generative UI makes it possible to jump from a rough idea to a testable prototype in minutes. If I’m exploring a new product concept, I can describe a few screens, watch the tool auto-populate layouts and typography, and then adjust the details manually.

That means I can iterate more. Instead of designing one or two versions because of time pressure, I can explore five or six directions and learn from all of them. In that sense, GenUI encourages creative diversity — it gives me more room to experiment without the usual production bottlenecks.

These tools are also surprisingly useful in team settings. During design critiques or product syncs, I can generate a variation on the fly, test a hypothesis in real time, and see how stakeholders respond. It makes feedback more dynamic. People stop arguing about abstractions and start reacting to something tangible.

Where They Struggle

But the gaps are real. Most generative systems still lack a sense of nuance. They understand structure — grids, cards, spacing — but not emotion. They can copy a style guide, but they don’t yet understand tone.

Accessibility is another weak spot. The designs they produce often look clean but fail accessibility audits. Low-contrast color choices, small touch targets, missing alt text — all things that might pass visual inspection but fail real-world usability.

In my experience, the more polished the output, the more likely it hides these subtle issues. That’s why I think of generative tools as draft partners, not finishers. They can take me 70 percent of the way there, but the remaining 30 percent — the part that involves empathy, readability, and intent — still requires human judgment.

Integrating AI Into the Workflow

The best use of generative UI, for me, has been as a conversation starter. I use it heavily in the ideation and exploration stages, where quantity matters more than perfection. Once I have direction and purpose, I shift back to manual tools for refinement.

I’ve also found that clear prompting makes or breaks the process. Instead of saying “generate a mobile profile page,” I’ll say “generate a mobile profile page with high contrast, simple navigation, and a visual hierarchy that highlights the avatar and recent activity.” The more context I give, the more useful the output becomes.

And when working with teams, I like to use GenUI outputs as a bridge between designers and developers. A generated draft communicates intention faster than a static wireframe because it shows how components might actually behave. It doesn’t replace design systems; it sits between them — a sandbox for exploration.

What Still Matters Most

What all this experimentation has taught me is that good design judgment doesn’t scale. No matter how advanced these systems become, someone still has to decide whether an interaction feels respectful, whether motion distracts or delights, whether a tone of voice feels human.

I think that’s where designers add irreplaceable value. Generative UI handles speed, but designers handle sense.

So yes, these tools have changed how I work — but not what I value. The more I collaborate with AI, the more I realize that what makes design meaningful isn’t efficiency. It’s the part of the process that no algorithm can fully capture: understanding what people need, and shaping technology that feels right for them.

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