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    <title>Design Community: Ashif Ali</title>
    <description>The latest articles on Design Community by Ashif Ali (@cghow).</description>
    <link>https://design.forem.com/cghow</link>
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      <title>Design Community: Ashif Ali</title>
      <link>https://design.forem.com/cghow</link>
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    <item>
      <title>Showcase: How to Create Candle Flame in Unreal Engine 5.4 Niagara</title>
      <dc:creator>Ashif Ali</dc:creator>
      <pubDate>Wed, 03 Dec 2025 09:53:30 +0000</pubDate>
      <link>https://design.forem.com/cghow/showcase-how-to-create-candle-flame-in-unreal-engine-54-niagara-19fb</link>
      <guid>https://design.forem.com/cghow/showcase-how-to-create-candle-flame-in-unreal-engine-54-niagara-19fb</guid>
      <description>&lt;p&gt;&lt;a href="https://youtu.be/Rr883LSuT1o" rel="noopener noreferrer"&gt;https://youtu.be/Rr883LSuT1o&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Download - &lt;a href="https://bit.ly/4aDMaL2" rel="noopener noreferrer"&gt;https://bit.ly/4aDMaL2&lt;/a&gt;&lt;br&gt;
Whatsapp - &lt;a href="https://bit.ly/3LYvxjK" rel="noopener noreferrer"&gt;https://bit.ly/3LYvxjK&lt;/a&gt;&lt;br&gt;
Patreon-   / ashif&lt;br&gt;&lt;br&gt;
NFT - &lt;a href="https://opensea.io/CGHOW" rel="noopener noreferrer"&gt;https://opensea.io/CGHOW&lt;/a&gt;&lt;br&gt;
Twitter -   / cghow_&lt;br&gt;&lt;br&gt;
👉👉  If you Liked it - &lt;a href="http://bit.ly/2UZmiZ4" rel="noopener noreferrer"&gt;http://bit.ly/2UZmiZ4&lt;/a&gt;&lt;br&gt;
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Support me on - paypal.me/9953280644&lt;br&gt;
Candle Flame in Unreal Engine 5.4 Niagara | For Patreon&lt;/p&gt;

&lt;p&gt;#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara  #unrealengineniagara #realtimevfx&lt;/p&gt;

&lt;p&gt;●Visit - &lt;a href="https://cghow.com/" rel="noopener noreferrer"&gt;https://cghow.com/&lt;/a&gt;&lt;br&gt;
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</description>
    </item>
    <item>
      <title>UE5 Cinematic Shot Tutorial: Sequencer, 3-Point Lighting &amp; Ground Smoke VFX 🎬✨</title>
      <dc:creator>Ashif Ali</dc:creator>
      <pubDate>Wed, 03 Dec 2025 09:52:32 +0000</pubDate>
      <link>https://design.forem.com/cghow/ue5-cinematic-shot-tutorial-sequencer-3-point-lighting-ground-smoke-vfx-44fd</link>
      <guid>https://design.forem.com/cghow/ue5-cinematic-shot-tutorial-sequencer-3-point-lighting-ground-smoke-vfx-44fd</guid>
      <description>&lt;p&gt;&lt;a href="https://youtu.be/V3rRDlXPXfw" rel="noopener noreferrer"&gt;https://youtu.be/V3rRDlXPXfw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Want to quickly create a stunning cinematic shot of your character and bring it to life with professional visual effects? In this essential Unreal Engine 5 tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will walk you through the entire process of making a polished VFX turntable shot from scratch!&lt;/p&gt;

&lt;p&gt;This video is a must-watch for game developers and VFX artists who want to master the art of presentation. You will learn how to seamlessly combine quick asset acquisition (like a Mixamo character), fundamental cinematography (Sequencer/camera work), and dynamic Niagara VFX (ground smoke and embers) to create an awesome, portfolio-ready render.&lt;/p&gt;

&lt;p&gt;What We'll Cover:&lt;br&gt;
✅ Character Setup: Learn how to quickly download and integrate a posed character from Mixamo into your scene.&lt;/p&gt;

&lt;p&gt;✅ Sequencer Basics: Master using Sequencer to create a camera turntable that always focuses on the character.&lt;/p&gt;

&lt;p&gt;✅ Cinematic Lighting: Understand and implement the crucial 3-Point Lighting setup to properly highlight your character and VFX.&lt;/p&gt;

&lt;p&gt;✅ Ground Smoke VFX: Create a basic, but effective, ground smoke and ember effect to enhance the mood and realism of the shot.&lt;/p&gt;

&lt;p&gt;✅ Rendering: I'll show you how to render the final sequence for your portfolio or social media.&lt;/p&gt;

&lt;p&gt;Keywords &amp;amp; Information:&lt;br&gt;
Tutorial Level: Beginner&lt;/p&gt;

&lt;p&gt;Software: Unreal Engine 5 (UE5)&lt;/p&gt;

&lt;p&gt;Keywords: Unreal Engine 5, UE5, UE5 Niagara, Cinematic Shot, Sequencer, 3-Point Lighting, Ground Smoke, VFX tutorial, RealtimeVFX, Game Art, Unreal Engine tutorial, visual effects, CGHOW, Ashif Ali.&lt;/p&gt;

&lt;p&gt;Stay Connected &amp;amp; Support the Channel:&lt;br&gt;
I hope this tutorial helps you level up your skills! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more Unreal Engine tutorials! 🔔&lt;/p&gt;

&lt;p&gt;Support the Channel:   / ashif  &lt;/p&gt;

&lt;p&gt;Website (Tutorials/Work): &lt;a href="https://cghow.com/" rel="noopener noreferrer"&gt;https://cghow.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Twitter/X: &lt;a href="https://x.com/cghow_" rel="noopener noreferrer"&gt;https://x.com/cghow_&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;ArtStation: &lt;a href="https://www.artstation.com/ashif" rel="noopener noreferrer"&gt;https://www.artstation.com/ashif&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Instagram:   / cghow.com_  &lt;/p&gt;

&lt;p&gt;Full Niagara Tutorials Playlist: &lt;a href="http://bit.ly/2SmPEuT" rel="noopener noreferrer"&gt;http://bit.ly/2SmPEuT&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Unreal engine VFX Tutorials Playlist: &lt;a href="http://bit.ly/2JNXyJZ" rel="noopener noreferrer"&gt;http://bit.ly/2JNXyJZ&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Support me on: paypal.me/9953280644&lt;/p&gt;

&lt;p&gt;Discussion &amp;amp; Help Forum: &lt;a href="http://bit.ly/2Lo0Er7" rel="noopener noreferrer"&gt;http://bit.ly/2Lo0Er7&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check out my Unreal Engine Marketplace VFX Packs:&lt;/p&gt;

&lt;p&gt;Niagara Effects Pack - &lt;a href="http://bit.ly/2LWgZTx" rel="noopener noreferrer"&gt;http://bit.ly/2LWgZTx&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Advanced Magical FX - &lt;a href="http://bit.ly/2XQYyXL" rel="noopener noreferrer"&gt;http://bit.ly/2XQYyXL&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  UnrealEngine #Sequencer #vfxtutorial
&lt;/h1&gt;

&lt;p&gt;0:00 Intro: Cinematic Setup &amp;amp; Smoke Aura&lt;br&gt;
0:21 Part 1: Scene &amp;amp; Camera Setup&lt;br&gt;
0:38 Importing Character &amp;amp; Setting Camera Angle&lt;br&gt;
2:15 Lighting Setup: Adding Rim Lights (Duplicate Directional Light)&lt;br&gt;
3:49 Camera Animation: Animating Camera Turntable (Arc Motion)&lt;br&gt;
4:06 Camera Lock: Using Look At Tracking to lock focus on the character&lt;br&gt;
8:32 Adjusting Camera Offset (Focusing on the Head)&lt;br&gt;
8:50 Depth of Field (DOF): Adjusting Aperture for background blur&lt;br&gt;
9:15 Focus Tracking: Enabling Track Character for DOF&lt;br&gt;
10:49 Key: Animating Focal Distance&lt;br&gt;
11:06 Keyframing Focus Distance manually for clean focus when camera moves close&lt;br&gt;
12:16 Part 2: Smoke Emitter Setup&lt;br&gt;
13:04 Smoke Material: SubUV Smoke Texture (8x8)&lt;br&gt;
13:39 Applying SubUV Material and Animation&lt;br&gt;
14:04 Location: Planar Location&lt;br&gt;
15:05 Particle Opacity Randomization&lt;br&gt;
16:11 Warm-up Time (3s) for smoother start&lt;br&gt;
16:34 Velocity Control: Adding vertical velocity (5) for rising smoke&lt;br&gt;
17:17 Layer 2: Upward Smoke (Increased velocity for height)&lt;br&gt;
18:10 Layer 3: Sparkle Particles&lt;br&gt;
18:52 Adding Curl Noise for chaotic motion&lt;br&gt;
19:10 Final Result &amp;amp; Conclusion&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Create a Bubble Shield VFX in UE5 Niagara! (Character Defense &amp; Multi-Layer Bubbles) 🛡️</title>
      <dc:creator>Ashif Ali</dc:creator>
      <pubDate>Wed, 03 Dec 2025 09:45:42 +0000</pubDate>
      <link>https://design.forem.com/cghow/create-a-bubble-shield-vfx-in-ue5-niagara-character-defense-multi-layer-bubbles-l8m</link>
      <guid>https://design.forem.com/cghow/create-a-bubble-shield-vfx-in-ue5-niagara-character-defense-multi-layer-bubbles-l8m</guid>
      <description>&lt;p&gt;&lt;a href="https://youtu.be/hhuZC-A9K9c" rel="noopener noreferrer"&gt;https://youtu.be/hhuZC-A9K9c&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Want to design an iconic, beautiful Bubble Shield Effect that surrounds and protects your character? 🤩 In this essential Unreal Engine 5 Niagara tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this complex Bubble Shield FX! This is a core skill for game developers and VFX artists focusing on defensive abilities, magical barriers, and high-quality character feedback.&lt;/p&gt;

&lt;p&gt;In this tutorial, we will build a complete, multi-layered defense system:&lt;/p&gt;

&lt;p&gt;Main Bubble: A large, primary bubble effect that surrounds the character. We will tweak an existing bubble material (from a previous tutorial) and add custom parameters for shine, refraction, and color control.&lt;/p&gt;

&lt;p&gt;Ambient Bubbles: We'll spawn small random-sized bubbles that float around the main shield and dissipate.&lt;/p&gt;

&lt;p&gt;Ground Interaction: We'll create a stylized bubble ring decal on the ground where the main bubble intersects, giving the shield a physically grounded feel.&lt;/p&gt;

&lt;p&gt;You will learn the entire process: how to layer these effects using multiple emitters in Niagara and how to use dynamic parameters to control the shield’s pulsing glow and look, ensuring your videos gain more visibility by targeting key search terms like Bubble Shield VFX, Force Field Effect, and Unreal Engine Niagara Tutorial. Master the art of defensive visual effects!&lt;/p&gt;

&lt;p&gt;What You'll Learn in this Tutorial:&lt;br&gt;
✅ Bubble Material Tweaks: Understand how to update and customize an existing material to create the perfect refractive, iridescent bubble surface.&lt;/p&gt;

&lt;p&gt;✅ Layered Defense: Learn to combine three distinct emitters—large shield, small floating particles, and ground ring—into one cohesive system.&lt;/p&gt;

&lt;p&gt;✅ Ground Interaction: Step-by-step guidance on creating a ground decal or ring where the main bubble intersects the floor.&lt;/p&gt;

&lt;p&gt;✅ Niagara Emitter Setup: Master the use of forces and uniform spawning to control the smooth, continuous flow of the ambient bubbles.&lt;/p&gt;

&lt;p&gt;Keywords &amp;amp; Information:&lt;br&gt;
Tutorial Level: Beginner&lt;/p&gt;

&lt;p&gt;Software: Unreal Engine 5 (UE5) / Applicable to UE4&lt;/p&gt;

&lt;p&gt;Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Bubble Shield VFX, Force Field, Character Defense, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.&lt;/p&gt;

&lt;p&gt;Stay Connected &amp;amp; Support the Channel:&lt;br&gt;
I hope this Unreal Engine tutorial helps you master creating the cool Bubble Shield VFX! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more VFX tutorials! 🔔&lt;/p&gt;

&lt;p&gt;Support the Channel:   / ashif  &lt;/p&gt;

&lt;p&gt;Website (Tutorials/Work): &lt;a href="https://cghow.com/" rel="noopener noreferrer"&gt;https://cghow.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Twitter/X: &lt;a href="https://x.com/cghow_" rel="noopener noreferrer"&gt;https://x.com/cghow_&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;ArtStation: &lt;a href="https://www.artstation.com/ashif" rel="noopener noreferrer"&gt;https://www.artstation.com/ashif&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Instagram:   / cghow.com_  &lt;/p&gt;

&lt;p&gt;Full Niagara Tutorials Playlist: &lt;a href="http://bit.ly/2SmPEuT" rel="noopener noreferrer"&gt;http://bit.ly/2SmPEuT&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Unreal engine VFX Tutorials Playlist: &lt;a href="http://bit.ly/2JNXyJZ" rel="noopener noreferrer"&gt;http://bit.ly/2JNXyJZ&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Support me on: paypal.me/9953280644&lt;/p&gt;

&lt;p&gt;Discussion &amp;amp; Help Forum: &lt;a href="http://bit.ly/2Lo0Er7" rel="noopener noreferrer"&gt;http://bit.ly/2Lo0Er7&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check out my Unreal Engine Marketplace VFX Packs:&lt;/p&gt;

&lt;p&gt;Niagara Effects Pack - &lt;a href="http://bit.ly/2LWgZTx" rel="noopener noreferrer"&gt;http://bit.ly/2LWgZTx&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Advanced Magical FX - &lt;a href="http://bit.ly/2XQYyXL" rel="noopener noreferrer"&gt;http://bit.ly/2XQYyXL&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  UE5Niagara #BubbleVFX #DefenseVFX
&lt;/h1&gt;

&lt;p&gt;0:00 Intro: Bubble Shield Preview&lt;br&gt;
0:15 Part 1: Bubble Material Setup&lt;br&gt;
0:29 Material Setup: Translucent, Default Lit&lt;br&gt;
0:45 Fresnel &amp;amp; Power Node (Base Mask)&lt;br&gt;
1:00 Iridescence/Color (Hue Shift on Fresnel)&lt;br&gt;
1:18 Adding Noise for Surface Distortion&lt;br&gt;
1:44 Inverting Noise (One Minus)&lt;br&gt;
2:39 Refraction Setup&lt;br&gt;
3:00 WPO (World Position Offset) Setup&lt;br&gt;
3:16 Parameterizing WPO, Refraction, Speed&lt;br&gt;
3:38 Opacity Parameter for overall control&lt;br&gt;
4:08 Part 2: Shield Emitter Setup&lt;br&gt;
4:11 Emitter: Minimal (Once/Infinite Life)&lt;br&gt;
4:37 Mesh Renderer: Sphere&lt;br&gt;
4:57 Initial Preview &amp;amp; Size Check (2.0)&lt;br&gt;
5:00 Instance Parameter Testing (Distortion, Refraction)&lt;br&gt;
5:30 Part 3: Static Internal Particles&lt;br&gt;
5:30 Emitter: Particles Not Dying (Burst, Infinite Life)&lt;br&gt;
5:45 Location: Sphere Location&lt;br&gt;
6:01 Reducing WPO in Emitter 2 Material (WPO conflict fix)&lt;br&gt;
6:38 Motion: Adding Curl Noise&lt;br&gt;
6:58 Key: Spring Force (Returning to Initial Position)&lt;br&gt;
7:54 Part 4: Rising Particles&lt;br&gt;
7:54 Emitter: Spawn Rate &amp;amp; Velocity (Go Up)&lt;br&gt;
8:17 Size Scaling (Scaling up and down)&lt;br&gt;
8:49 Disabling Spring Force (Risers should die)&lt;br&gt;
9:08 Part 5: Ring Emitters&lt;br&gt;
9:38 Location: Torus Shape&lt;br&gt;
9:50 Part 6: Final Placement &amp;amp; Lighting&lt;br&gt;
10:14 Placement &amp;amp; Parameter Check&lt;br&gt;
10:48 Final Tweak Demo&lt;br&gt;
11:08 Conclusion&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Create a Bubble Shield VFX in UE5 Niagara! (Character Defense &amp; Multi-Layer Bubbles) 🛡️</title>
      <dc:creator>Ashif Ali</dc:creator>
      <pubDate>Wed, 03 Dec 2025 08:58:58 +0000</pubDate>
      <link>https://design.forem.com/cghow/create-a-bubble-shield-vfx-in-ue5-niagara-character-defense-multi-layer-bubbles-1mkd</link>
      <guid>https://design.forem.com/cghow/create-a-bubble-shield-vfx-in-ue5-niagara-character-defense-multi-layer-bubbles-1mkd</guid>
      <description>&lt;p&gt;&lt;a href="https://youtu.be/hhuZC-A9K9c" rel="noopener noreferrer"&gt;https://youtu.be/hhuZC-A9K9c&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Want to design an iconic, beautiful Bubble Shield Effect that surrounds and protects your character? 🤩 In this essential Unreal Engine 5 Niagara tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this complex Bubble Shield FX! This is a core skill for game developers and VFX artists focusing on defensive abilities, magical barriers, and high-quality character feedback.&lt;/p&gt;

&lt;p&gt;In this tutorial, we will build a complete, multi-layered defense system:&lt;/p&gt;

&lt;p&gt;Main Bubble: A large, primary bubble effect that surrounds the character. We will tweak an existing bubble material (from a previous tutorial) and add custom parameters for shine, refraction, and color control.&lt;/p&gt;

&lt;p&gt;Ambient Bubbles: We'll spawn small random-sized bubbles that float around the main shield and dissipate.&lt;/p&gt;

&lt;p&gt;Ground Interaction: We'll create a stylized bubble ring decal on the ground where the main bubble intersects, giving the shield a physically grounded feel.&lt;/p&gt;

&lt;p&gt;You will learn the entire process: how to layer these effects using multiple emitters in Niagara and how to use dynamic parameters to control the shield’s pulsing glow and look, ensuring your videos gain more visibility by targeting key search terms like Bubble Shield VFX, Force Field Effect, and Unreal Engine Niagara Tutorial. Master the art of defensive visual effects!&lt;/p&gt;

&lt;p&gt;What You'll Learn in this Tutorial:&lt;br&gt;
✅ Bubble Material Tweaks: Understand how to update and customize an existing material to create the perfect refractive, iridescent bubble surface.&lt;/p&gt;

&lt;p&gt;✅ Layered Defense: Learn to combine three distinct emitters—large shield, small floating particles, and ground ring—into one cohesive system.&lt;/p&gt;

&lt;p&gt;✅ Ground Interaction: Step-by-step guidance on creating a ground decal or ring where the main bubble intersects the floor.&lt;/p&gt;

&lt;p&gt;✅ Niagara Emitter Setup: Master the use of forces and uniform spawning to control the smooth, continuous flow of the ambient bubbles.&lt;/p&gt;

&lt;p&gt;Keywords &amp;amp; Information:&lt;br&gt;
Tutorial Level: Beginner&lt;/p&gt;

&lt;p&gt;Software: Unreal Engine 5 (UE5) / Applicable to UE4&lt;/p&gt;

&lt;p&gt;Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Bubble Shield VFX, Force Field, Character Defense, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.&lt;/p&gt;

&lt;p&gt;Stay Connected &amp;amp; Support the Channel:&lt;br&gt;
I hope this Unreal Engine tutorial helps you master creating the cool Bubble Shield VFX! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more VFX tutorials! 🔔&lt;/p&gt;

&lt;p&gt;Support the Channel:   / ashif  &lt;/p&gt;

&lt;p&gt;Website (Tutorials/Work): &lt;a href="https://cghow.com/" rel="noopener noreferrer"&gt;https://cghow.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Twitter/X: &lt;a href="https://x.com/cghow_" rel="noopener noreferrer"&gt;https://x.com/cghow_&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;ArtStation: &lt;a href="https://www.artstation.com/ashif" rel="noopener noreferrer"&gt;https://www.artstation.com/ashif&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Instagram:   / cghow.com_  &lt;/p&gt;

&lt;p&gt;Full Niagara Tutorials Playlist: &lt;a href="http://bit.ly/2SmPEuT" rel="noopener noreferrer"&gt;http://bit.ly/2SmPEuT&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Unreal engine VFX Tutorials Playlist: &lt;a href="http://bit.ly/2JNXyJZ" rel="noopener noreferrer"&gt;http://bit.ly/2JNXyJZ&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Support me on: paypal.me/9953280644&lt;/p&gt;

&lt;p&gt;Discussion &amp;amp; Help Forum: &lt;a href="http://bit.ly/2Lo0Er7" rel="noopener noreferrer"&gt;http://bit.ly/2Lo0Er7&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check out my Unreal Engine Marketplace VFX Packs:&lt;/p&gt;

&lt;p&gt;Niagara Effects Pack - &lt;a href="http://bit.ly/2LWgZTx" rel="noopener noreferrer"&gt;http://bit.ly/2LWgZTx&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Advanced Magical FX - &lt;a href="http://bit.ly/2XQYyXL" rel="noopener noreferrer"&gt;http://bit.ly/2XQYyXL&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  UE5Niagara #BubbleVFX #DefenseVFX
&lt;/h1&gt;

&lt;p&gt;0:00 Intro: Bubble Shield Preview&lt;br&gt;
0:15 Part 1: Bubble Material Setup&lt;br&gt;
0:29 Material Setup: Translucent, Default Lit&lt;br&gt;
0:45 Fresnel &amp;amp; Power Node (Base Mask)&lt;br&gt;
1:00 Iridescence/Color (Hue Shift on Fresnel)&lt;br&gt;
1:18 Adding Noise for Surface Distortion&lt;br&gt;
1:44 Inverting Noise (One Minus)&lt;br&gt;
2:39 Refraction Setup&lt;br&gt;
3:00 WPO (World Position Offset) Setup&lt;br&gt;
3:16 Parameterizing WPO, Refraction, Speed&lt;br&gt;
3:38 Opacity Parameter for overall control&lt;br&gt;
4:08 Part 2: Shield Emitter Setup&lt;br&gt;
4:11 Emitter: Minimal (Once/Infinite Life)&lt;br&gt;
4:37 Mesh Renderer: Sphere&lt;br&gt;
4:57 Initial Preview &amp;amp; Size Check (2.0)&lt;br&gt;
5:00 Instance Parameter Testing (Distortion, Refraction)&lt;br&gt;
5:30 Part 3: Static Internal Particles&lt;br&gt;
5:30 Emitter: Particles Not Dying (Burst, Infinite Life)&lt;br&gt;
5:45 Location: Sphere Location&lt;br&gt;
6:01 Reducing WPO in Emitter 2 Material (WPO conflict fix)&lt;br&gt;
6:38 Motion: Adding Curl Noise&lt;br&gt;
6:58 Key: Spring Force (Returning to Initial Position)&lt;br&gt;
7:54 Part 4: Rising Particles&lt;br&gt;
7:54 Emitter: Spawn Rate &amp;amp; Velocity (Go Up)&lt;br&gt;
8:17 Size Scaling (Scaling up and down)&lt;br&gt;
8:49 Disabling Spring Force (Risers should die)&lt;br&gt;
9:08 Part 5: Ring Emitters&lt;br&gt;
9:38 Location: Torus Shape&lt;br&gt;
9:50 Part 6: Final Placement &amp;amp; Lighting&lt;br&gt;
10:14 Placement &amp;amp; Parameter Check&lt;br&gt;
10:48 Final Tweak Demo&lt;br&gt;
11:08 Conclusion&lt;/p&gt;

</description>
    </item>
    <item>
      <title>✨ UE5 Niagara VFX Thread: Realtime Effects, Tutorials &amp; Discussion! 🚀</title>
      <dc:creator>Ashif Ali</dc:creator>
      <pubDate>Wed, 03 Dec 2025 08:57:31 +0000</pubDate>
      <link>https://design.forem.com/cghow/ue5-niagara-vfx-thread-realtime-effects-tutorials-discussion-21am</link>
      <guid>https://design.forem.com/cghow/ue5-niagara-vfx-thread-realtime-effects-tutorials-discussion-21am</guid>
      <description>&lt;p&gt;I'm starting this thread as an ongoing resource dedicated entirely to Unreal Engine VFX. I will be regularly posting my latest tips and tricks, mini-tutorials, and technical deep-dives on UE5 Niagara right here in the comments below.&lt;/p&gt;

&lt;p&gt;This is a space for everyone! Feel free to share your own knowledge, ask questions, and contribute valuable information to make this the ultimate Unreal Engine VFX Thread for the community.&lt;/p&gt;

</description>
      <category>3ddesign</category>
      <category>motiongraphics</category>
      <category>resources</category>
    </item>
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